The Darker Path

A creeping darkness has begun to plague the Central Flanaess, drawing the attention of both commoners and sages alike. In the Free City of Greyhawk, merchants unknowingly peddle cursed trinkets and tainted relics to unsuspecting customers, while in the poor quarter, a charismatic preacher draws growing crowds with sermons about embracing the dark and finding truth in the absence of light.

What begins as a simple investigation into these seemingly unrelated events will lead down a path to uncover an ancient force plotting a full invasion of Oerth, where the spreading darkness is merely an echo of a deeper power to come.

About the Campaign

This campaign uses the Greyhawk setting as presented in the 2024 Dungeon Master's Guide. All other Greyhawk publications and lore are at DM's discretion. Characters should be created with this baseline understanding of the world. A short primer is available if you don't have the source material.

Your Character in the World

Primary 2024 D&D sources are preferred, home brews require DM approval. Characters should be created at the level of the party using 27-point buy. Player characters start out as members of the Adventurer's Guild of Greyhawk.