Elara

Small Humanoid (Owlin), Neutral Good

AC 14

HP 28 (4 plus 4 times your level)

Speed 30 ft., Fly 30 ft.

STR DEX CON INT WIS CHA
6 16 13 8 14 11
MOD -2 +3 +1 -1 +2 +0
SAVE -2 +3 +1 -1 +2 +0

Gear Studded Leather Armor, Javelins, Earring of Message

Senses Darkvision 60 ft.; Passive Perception 12

Skills Stealth +6

Languages Common

CR 0 (XP 0; PB equals your Proficiency Bonus)

Traits

Flyby. Elara doesn’t provoke Opportunity Attacks when she flies out of an enemy’s reach.

Obedient Vassal. In combat, Elara acts during your turn. She can move and use her Reaction on her own, but the only action she takes is the Dodge action unless you take a Bonus Action to command her to take an action. If you have the Incapacitated condition, Elara acts on her own and isn’t limited to the Dodge action.

Durable Ward. Damage that would reduce Elara's hit points to zero only confers the Unconscious condition. You can take a Magic action to touch her and expend a spell slot. The condition is removed after 1 minute with all her Hit Points restored.

Actions

Aerial Assault. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 6 (1d6 + 3) Piercing damage.